Current date/time is Fri Apr 19, 2024 6:12 am


  • Rules and Announcements

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  • Port of Fate

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  • Introductions


    Let us know who you are!
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  • Leave of Absents


    Plan on disappearing, but only temporarily? Be sure to let us know here!
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  • Goodbyes


    Parting is such sweet sorrow, but don't just take off without saying goodbye! Be sure that you aren't currently in any unfinished threads before leaving us.
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  • Silver Phantom Database

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  • Masterwork Data Archives

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  • Enterprise City


    Details on Enterprise City. All members of both factions should know this information.
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  • Persons of Note


    Personnel key to the Masterwork cause.
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  • Out of Character

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  • General Discussion


    General discussion about the Rivalraine Universe
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  • Character AMAs


    Ask Me Anything threads for characters.
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  • Suggestions/Complaints


    Something we could add or do better? Having problems with something on the site or in-universe? Post your topic here with the tag [Suggestion] or [Complaint]
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  • Off-Topic


    A failsafe for anything that doesn't fit in the above forums. Also contains the forum games, and threads that probably won't have anything to do with Rivalraine or the Un-Glued forums
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  • Character Creation

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  • Enterprise City

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  • Military District


    The militant area of Masterwork influence. Contains the Barracks, Mess Hall, Training Grounds, and Cipher Detection Room.
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  • Residential District


    A sort of Sanctuary. Both Silver Phantoms and Masterwork can be found here. Faction identities are to be kept secret in this area.
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  • River District


    The area closest to The Front Line. The Docks are found here, as well as several pubs and fisheries. This area is under constant Red Alert due to its proximity to The Line.
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  • The Front Line


    The line dividing Masterwork and Silver Phantom territory. It will disappear under certain circumstances, and is an area with a high death risk.
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  • Slum District


    The slum sector of Enterprise City. Allegiance to the Silver Phantoms is high in this area. When the Line disappears, civilians and Phantom personeel alike go about their day as if the war has ended.
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  • Silver Phantom Compound


    The heart of the resistance. This area is crawling with Silver Phantoms. Contains the Training Hall, Single Dorm Rooms, Group Dorm Rooms, Cafeteria, Augmentation Facility, and the Core 6 Meeting Room
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  • The Blank World

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  • Sectors 1-10


    The beginning of the Challenging area known as the Blank World. This is the chance for those who have fallen in battle to rejoin the mortal world without the need for resurrection. Once started, the Challenge cannot be stopped unless the character falls once more. 'Deceased' Characters only!
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  • Sectors 11-20


    The Second stage of the Blank World. Those who arrive to this point are given a brief moment to rest before they are teamed up with other 'Spectres'. The chance of survival drops with each passed Sector.
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  • Sectors 21-30


    The last set of Sectors before the Final Destination. Another rest stop awaits at the beginning before a Spectre begins the last part of the journey. The stakes stack against the character further.
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  • The Final Destination


    A large, crystalized room. In the center stands a mighty deity revered by all: Lady Fate. Only those who best Lady Fate in a game can return to the mortal plane. Magical powers are disabled in this zone. A 'Redemption' thread will be made if the character bests Lady Fate
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