Current date/time is Thu Nov 21, 2024 4:58 am

Enterprise City


  • Enterprise City

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  • Masterwork Barracks


    The Housing area for most Masterwork personnel
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  • Mess Hall (Masterwork)


    The Masterwork Mess Hall. It is a high-ceiling room with several large tables inside of it. The food is served on the eastern edge of the room
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  • Training Grounds


    A place to hone one's combat skills. Offensive magic can be openly used here
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  • CDR


    Cipher Detection Room. Initiates under suspicion are taken here to be tested on if they are a Cipher. If they are found to be a Cipher, most are killed immediately. If they are too valuable, they return to the Barracks with an appointment to see the Master
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  • Residential District


    A sort of Sanctuary. Both Silver Phantoms and Masterwork can be found here. Faction identities are to be kept secret in this area.
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  • River District


    The area closest to The Front Line. The Docks are found here, as well as several pubs and fisheries. This area is under constant Red Alert due to its proximity to The Line.
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  • The Front Line


    The line dividing Masterwork and Silver Phantom territory. It will disappear under certain circumstances, and is an area with a high death risk.
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  • Slum District


    The slum sector of Enterprise City. Allegiance to the Silver Phantoms is high in this area. When the Line disappears, civilians and Phantom personeel alike go about their day as if the war has ended.
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  • Training Hall


    The Silver Phantom Training Hall. Here, Ayaka Tokisaki helps new initiates hone their magical and non-magical abilities.
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  • Single Person Dorms


    Dorms to accomodate a single person. Each dorm is the same size, and several of the Core 6 can be found here.
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  • Group Dorms


    Dorms for multiple people. Dorm sizes vary depending on the amount of people in each one. The dorm of Core 6 Lucy is located here.
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  • Cafeteria


    The Silver Phantom Cafeteria. One of the larger areas of the underground complex beneath the Warehouse. Large lights can be seen hanging from the tall ceiling. Several white tables are arranged in this room. Food is served on the western edge.
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  • Augmentation Facility


    A place Ciphers go to get their abilities temporarily enchanced. Magical Augments are created and assigned by Core 6 Rin. Physical Augments are created and assigned by Core 6 Delta.
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  • Core 6 Meeting Room


    The room Core 6 members discuss battle plans and domestic disputes. This room is always kept locked, and the only people with the keys are those closest to Hawk Skywind.
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